Platform :
PC
Tools
Drift to theLimit
Gain some Nitro by drifting and use it to go past your opponents in this Arcade racing set in an apocalyptic wastelands!
Drift to the Limit constituted my final year project. Throughout its development, I assumed pivotal roles as both game designer, developer, and level designer. My unwavering dedication was evident as I crafted an immersive and innovative experience tailored to engage a diverse audience, ensuring accessibility for all.
Game Designer:
Defined core mechanics and systems.
Analysed play-test sessions in order to provided solutions to players feedbacks.
Defined Level Designed elements.
Gameplay Developer:
Defined and programed the car physics to fit the game designed vision.
Developped tools for both game designer and technical artist.
Optimized Interface and systems to keep.
Created visual effects to add juiciness to the game.