Drift To The Limits
Game Designer / Level Designer & Gameplay Dev
For my graduation project, I decided to work on an exciting racing game that offers an immersive experience for the players.
This game will have a unique gauge system that players can fill up by drifting, and use the gauge to give their car a boost of speed. This feature will add an additional layer of strategy to the gameplay, making it even more thrilling and engaging. Overall, my goal is to create an over-the-top racing game that offers a seamless and exciting experience to the players.
Game Director : Legorre Joseph
Team : 11 students
Duration : 7 month

Technical GD
Sea of Love
Videodrome
This project was a challenging exercise assigned to us last year. Our goal was to develop a narrative game that relied solely on environmental and gameplay elements, with no written text involved.
"Sea of Love" is a unique walking simulator game where players assume the role of someone traveling through their memories using a peculiar TV device to free themselves from the grips of a work obsession.
Teammate : André Axel
Duration : 2 weeks

Game Designer
The Hunting Loop

At the beginning of third year, a selection was made to choose which project would be developed throughout the year.
Anyone could submit a game concept, but only eight were selected.
I decided to rework the pitch for one of my previous Game Jam projects.
A two player versus game of tag, in a first person split screen with an asymmetric gameplay. Players can switch roles when the Swap occurs, making the Hunter becomes the Hunted. Because the Hunter is invisible for the Hunted, players have to cheat by looking at each other screen to know where they are.
Game Designer
Think outside the Mirror
To start the third year, our school gave us one week to create a game.
We were allowed to choose our own teammates, so we decided to work with our Game Jam team on this project.
This first-person puzzle game requires the player to use and place mirrors in order to create bridges between the real and mirror worlds. By carefully observing reflections, players can bring objects from the mirror world into the real world. However, some objects don't exist in the mirror world and placing the mirror down will cause them to disappear.
Teammate : Brakacée
Duration : 1 weeks

Project Gringo
Game Director
No game engine
C++ & SDL
2020



Visual Scripting
2021
At first it was a joke with a friend after seeing a movie about a vampire.
We imagined a strange mexicain vampire trying to find his friend in a middle of a desert during the day.
He's wearing a massive sombrero hat to protect himself from the sun,
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Then the pandemic came and the joke start to become a fantasy.
I start by making my own engine using a C++ library and did my best to make something.
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Then during Lisaa's years I challenged myself on the concept and I had many iterations on Unity until I found a catching moveset.
Now I'm developping the game in my free time.
Gringo is a 2D platformer where we play a vampire cover with a massive hat that can swim in sand like a dolphin.


C #
2022



Game Designer & Gameplay Dev
For the last project of the 2nd year, we had to choose a game pitch from a current 3rd year project and make a game with it.
We had free hand on the modification and design of the game.
My team and I choose "Inner World" a narrative driven game.
Eventide is a first person exploration game about coping with grief and self-discovering oneself featuring watery elements and mechanics that resonate within a deep narrative.
Game Director : Bouilly Julien
Team : 13 students
Duration : 1 month

Game Designer & Gameplay Dev


Theme
Prize
One of the 2nd year's projects was to create a game with the theme : "First contact".
Our project was choose by teachers to be the best game following the theme.
Crazy Kamikaze is a wacky Top down shoot them up party game where players fights each other using a flying vehicle and rushing in the other players
Game Director : Legorre Joseph
Team : 4 Game Designer students
Duration : 1 month


Game Director
At the end of the 1st year we had a project around a space theme : Voskhod 3, a fictional space programme.
This project was my first game and my first project working with Game Artist & Technical Artist.
G.81 is a first-person puzzles game where you change the direction of gravity to solve puzzle and uncover the secrets of Voskhod's 3 signal.
Team : 11 students
Duration : 1 month

Game Jams
48h

LISAA #15 Theme : Can't Go Back A snake game where the player place portals to move the worm

LISAA #14 Theme : The other side It's a top down tower defense where you place assassin to kill an overpower hero

LISSA #9 Theme : Who is the traitor A twin stick shooter where the player must find a traitor using a photography of the traitor's partner elements

LISAA #15 Theme : Can't Go Back A snake game where the player place portals to move the worm
